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The Maintenance Period for RetroArch Switch Has Ended
posted by john on 04/30/2019

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m4xw who has been working on various cores for RetroArch on the Nintendo Switch (such as PPSSPP, dosbox and mupen64-plus next) has finally finished his stand alone unofficial WIP builds and they have been incorporated into the nightly releases. m4xw tweeted today about the transition.

Quote:
The maintenance for RetroArch Switch is finally over. We highly recommend everyone updating to the latest nightly (http://buildbot.libretro.com/nightly/nintendo/switch/libnx/2019-04-29_RetroArch.7z …) Please make sure you don't forget to update the loader in "/switch"! PPSSPP (and other cores) should now work from the bot!
Most of the work done to these emulators have been to get dynamic recompilation (JIT) working, but also includes porting ffmpeg and the GLideN64 graphics plugin among various other tweaks that have greatly improved the performance of the emulators (not to mention there was no PPSSPP port at all for the Switch when m4xw started).

RetroArch is a front-end that allows you to load emulation "cores" each emulating an older generation video gaming console. Basically, if you would like to play Nintendo 64, Sony PSP, Super NES, Sega Genesis, etc ... games on your Nintendo Switch, RetroArch will allow you to do this (for a total of 59 older / retro video gaming consoles). RetroArch also features graphical enhancements, save states, cheats, online netplay and much more.

The new nightly RetroArch binaries (which are compiled by a build bot on a regular basis) now include the updated cores. So all you have to do is download the nightly and install it just like you would a normal officially numbered release. Make sure to update the main retroarch binary (nro) in the Switch folder!

You can visit the build bot and download the latest nightly from the below URL.

http://buildbot.libretro.com/nightly/nintendo/switch/libnx

It seems that the stand alone port of ffmpeg which is a video player that supports a wide variety of video, audio and subtitle formats didn't make the cut. If you're interested in this RetroArch core you can learn more about it here.

   


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